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  • Steve Ruiz's avatar
    tldraw zero - package shuffle (#1710) · b7d9c868
    Steve Ruiz 创作于
    
    
    This PR moves code between our packages so that:
    - @tldraw/editor is a “core” library with the engine and canvas but no
    shapes, tools, or other things
    - @tldraw/tldraw contains everything particular to the experience we’ve
    built for tldraw
    
    At first look, this might seem like a step away from customization and
    configuration, however I believe it greatly increases the configuration
    potential of the @tldraw/editor while also providing a more accurate
    reflection of what configuration options actually exist for
    @tldraw/tldraw.
    
    ## Library changes
    
    @tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
    @tldraw/editor.
    
    - users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
    only import things from @tldraw/editor.
    - users of @tldraw/tldraw should almost always only import things from
    @tldraw/tldraw.
    
    - @tldraw/polyfills is merged into @tldraw/editor
    - @tldraw/indices is merged into @tldraw/editor
    - @tldraw/primitives is merged mostly into @tldraw/editor, partially
    into @tldraw/tldraw
    - @tldraw/file-format is merged into @tldraw/tldraw
    - @tldraw/ui is merged into @tldraw/tldraw
    
    Many (many) utils and other code is moved from the editor to tldraw. For
    example, embeds now are entirely an feature of @tldraw/tldraw. The only
    big chunk of code left in core is related to arrow handling.
    
    ## API Changes
    
    The editor can now be used without tldraw's assets. We load them in
    @tldraw/tldraw instead, so feel free to use whatever fonts or images or
    whatever that you like with the editor.
    
    All tools and shapes (except for the `Group` shape) are moved to
    @tldraw/tldraw. This includes the `select` tool.
    
    You should use the editor with at least one tool, however, so you now
    also need to send in an `initialState` prop to the Editor /
    <TldrawEditor> component indicating which state the editor should begin
    in.
    
    The `components` prop now also accepts `SelectionForeground`.
    
    The complex selection component that we use for tldraw is moved to
    @tldraw/tldraw. The default component is quite basic but can easily be
    replaced via the `components` prop. We pass down our tldraw-flavored
    SelectionFg via `components`.
    
    Likewise with the `Scribble` component: the `DefaultScribble` no longer
    uses our freehand tech and is a simple path instead. We pass down the
    tldraw-flavored scribble via `components`.
    
    The `ExternalContentManager` (`Editor.externalContentManager`) is
    removed and replaced with a mapping of types to handlers.
    
    - Register new content handlers with
    `Editor.registerExternalContentHandler`.
    - Register new asset creation handlers (for files and URLs) with
    `Editor.registerExternalAssetHandler`
    
    ### Change Type
    
    - [x] `major` — Breaking change
    
    ### Test Plan
    
    - [x] Unit Tests
    - [x] End to end tests
    
    ### Release Notes
    
    - [@tldraw/editor] lots, wip
    - [@tldraw/ui] gone, merged to tldraw/tldraw
    - [@tldraw/polyfills] gone, merged to tldraw/editor
    - [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
    - [@tldraw/indices] gone, merged to tldraw/editor
    - [@tldraw/file-format] gone, merged to tldraw/tldraw
    
    ---------
    
    Co-authored-by: default avataralex <alex@dytry.ch>
    b7d9c868